_GRAPHICS PROGRAMMING COLUMN_ by Michael Abrash [LISTING ONE] /* Color-fills an arbitrarily-shaped polygon described by VertexList. If the first and last points in VertexList are not the same, the path around the polygon is automatically closed. All vertices are offset by (XOffset, YOffset). Returns 1 for success, 0 if memory allocation failed. All C code tested with Turbo C++. If the polygon shape is known in advance, speedier processing may be enabled by specifying the shape as follows: "convex" - a rubber band stretched around the polygon would touch every vertex in order; "nonconvex" - the polygon is not self-intersecting, but need not be convex; "complex" - the polygon may be self-intersecting, or, indeed, any sort of polygon at all. Complex will work for all polygons; convex is fastest. Undefined results will occur if convex is specified for a nonconvex or complex polygon. Define CONVEX_CODE_LINKED if the fast convex polygon filling code from the February 1991 column is linked in. Otherwise, convex polygons are handled by the complex polygon filling code. Nonconvex is handled as complex in this implementation. See text for a discussion of faster nonconvex handling */ #include #include #ifdef __TURBOC__ #include #else /* MSC */ #include #endif #include "polygon.h" #define SWAP(a,b) {temp = a; a = b; b = temp;} struct EdgeState { struct EdgeState *NextEdge; int X; int StartY; int WholePixelXMove; int XDirection; int ErrorTerm; int ErrorTermAdjUp; int ErrorTermAdjDown; int Count; }; extern void DrawHorizontalLineSeg(int, int, int, int); extern int FillConvexPolygon(struct PointListHeader *, int, int, int); static void BuildGET(struct PointListHeader *, struct EdgeState *, int, int); static void MoveXSortedToAET(int); static void ScanOutAET(int, int); static void AdvanceAET(void); static void XSortAET(void); /* Pointers to global edge table (GET) and active edge table (AET) */ static struct EdgeState *GETPtr, *AETPtr; int FillPolygon(struct PointListHeader * VertexList, int Color, int PolygonShape, int XOffset, int YOffset) { struct EdgeState *EdgeTableBuffer; int CurrentY; #ifdef CONVEX_CODE_LINKED /* Pass convex polygons through to fast convex polygon filler */ if (PolygonShape == CONVEX) return(FillConvexPolygon(VertexList, Color, XOffset, YOffset)); #endif /* It takes a minimum of 3 vertices to cause any pixels to be drawn; reject polygons that are guaranteed to be invisible */ if (VertexList->Length < 3) return(1); /* Get enough memory to store the entire edge table */ if ((EdgeTableBuffer = (struct EdgeState *) (malloc(sizeof(struct EdgeState) * VertexList->Length))) == NULL) return(0); /* couldn't get memory for the edge table */ /* Build the global edge table */ BuildGET(VertexList, EdgeTableBuffer, XOffset, YOffset); /* Scan down through the polygon edges, one scan line at a time, so long as at least one edge remains in either the GET or AET */ AETPtr = NULL; /* initialize the active edge table to empty */ CurrentY = GETPtr->StartY; /* start at the top polygon vertex */ while ((GETPtr != NULL) || (AETPtr != NULL)) { MoveXSortedToAET(CurrentY); /* update AET for this scan line */ ScanOutAET(CurrentY, Color); /* draw this scan line from AET */ AdvanceAET(); /* advance AET edges 1 scan line */ XSortAET(); /* resort on X */ CurrentY++; /* advance to the next scan line */ } /* Release the memory we've allocated and we're done */ free(EdgeTableBuffer); return(1); } /* Creates a GET in the buffer pointed to by NextFreeEdgeStruc from the vertex list. Edge endpoints are flipped, if necessary, to guarantee all edges go top to bottom. The GET is sorted primarily by ascending Y start coordinate, and secondarily by ascending X start coordinate within edges with common Y coordinates */ static void BuildGET(struct PointListHeader * VertexList, struct EdgeState * NextFreeEdgeStruc, int XOffset, int YOffset) { int i, StartX, StartY, EndX, EndY, DeltaY, DeltaX, Width, temp; struct EdgeState *NewEdgePtr; struct EdgeState *FollowingEdge, **FollowingEdgeLink; struct Point *VertexPtr; /* Scan through the vertex list and put all non-0-height edges into the GET, sorted by increasing Y start coordinate */ VertexPtr = VertexList->PointPtr; /* point to the vertex list */ GETPtr = NULL; /* initialize the global edge table to empty */ for (i = 0; i < VertexList->Length; i++) { /* Calculate the edge height and width */ StartX = VertexPtr[i].X + XOffset; StartY = VertexPtr[i].Y + YOffset; /* The edge runs from the current point to the previous one */ if (i == 0) { /* Wrap back around to the end of the list */ EndX = VertexPtr[VertexList->Length-1].X + XOffset; EndY = VertexPtr[VertexList->Length-1].Y + YOffset; } else { EndX = VertexPtr[i-1].X + XOffset; EndY = VertexPtr[i-1].Y + YOffset; } /* Make sure the edge runs top to bottom */ if (StartY > EndY) { SWAP(StartX, EndX); SWAP(StartY, EndY); } /* Skip if this can't ever be an active edge (has 0 height) */ if ((DeltaY = EndY - StartY) != 0) { /* Allocate space for this edge's info, and fill in the structure */ NewEdgePtr = NextFreeEdgeStruc++; NewEdgePtr->XDirection = /* direction in which X moves */ ((DeltaX = EndX - StartX) > 0) ? 1 : -1; Width = abs(DeltaX); NewEdgePtr->X = StartX; NewEdgePtr->StartY = StartY; NewEdgePtr->Count = DeltaY; NewEdgePtr->ErrorTermAdjDown = DeltaY; if (DeltaX >= 0) /* initial error term going L->R */ NewEdgePtr->ErrorTerm = 0; else /* initial error term going R->L */ NewEdgePtr->ErrorTerm = -DeltaY + 1; if (DeltaY >= Width) { /* Y-major edge */ NewEdgePtr->WholePixelXMove = 0; NewEdgePtr->ErrorTermAdjUp = Width; } else { /* X-major edge */ NewEdgePtr->WholePixelXMove = (Width / DeltaY) * NewEdgePtr->XDirection; NewEdgePtr->ErrorTermAdjUp = Width % DeltaY; } /* Link the new edge into the GET so that the edge list is still sorted by Y coordinate, and by X coordinate for all edges with the same Y coordinate */ FollowingEdgeLink = &GETPtr; for (;;) { FollowingEdge = *FollowingEdgeLink; if ((FollowingEdge == NULL) || (FollowingEdge->StartY > StartY) || ((FollowingEdge->StartY == StartY) && (FollowingEdge->X >= StartX))) { NewEdgePtr->NextEdge = FollowingEdge; *FollowingEdgeLink = NewEdgePtr; break; } FollowingEdgeLink = &FollowingEdge->NextEdge; } } } } /* Sorts all edges currently in the active edge table into ascending order of current X coordinates */ static void XSortAET() { struct EdgeState *CurrentEdge, **CurrentEdgePtr, *TempEdge; int SwapOccurred; /* Scan through the AET and swap any adjacent edges for which the second edge is at a lower current X coord than the first edge. Repeat until no further swapping is needed */ if (AETPtr != NULL) { do { SwapOccurred = 0; CurrentEdgePtr = &AETPtr; while ((CurrentEdge = *CurrentEdgePtr)->NextEdge != NULL) { if (CurrentEdge->X > CurrentEdge->NextEdge->X) { /* The second edge has a lower X than the first; swap them in the AET */ TempEdge = CurrentEdge->NextEdge->NextEdge; *CurrentEdgePtr = CurrentEdge->NextEdge; CurrentEdge->NextEdge->NextEdge = CurrentEdge; CurrentEdge->NextEdge = TempEdge; SwapOccurred = 1; } CurrentEdgePtr = &(*CurrentEdgePtr)->NextEdge; } } while (SwapOccurred != 0); } } /* Advances each edge in the AET by one scan line. Removes edges that have been fully scanned. */ static void AdvanceAET() { struct EdgeState *CurrentEdge, **CurrentEdgePtr; /* Count down and remove or advance each edge in the AET */ CurrentEdgePtr = &AETPtr; while ((CurrentEdge = *CurrentEdgePtr) != NULL) { /* Count off one scan line for this edge */ if ((--(CurrentEdge->Count)) == 0) { /* This edge is finished, so remove it from the AET */ *CurrentEdgePtr = CurrentEdge->NextEdge; } else { /* Advance the edge's X coordinate by minimum move */ CurrentEdge->X += CurrentEdge->WholePixelXMove; /* Determine whether it's time for X to advance one extra */ if ((CurrentEdge->ErrorTerm += CurrentEdge->ErrorTermAdjUp) > 0) { CurrentEdge->X += CurrentEdge->XDirection; CurrentEdge->ErrorTerm -= CurrentEdge->ErrorTermAdjDown; } CurrentEdgePtr = &CurrentEdge->NextEdge; } } } /* Moves all edges that start at the specified Y coordinate from the GET to the AET, maintaining the X sorting of the AET. */ static void MoveXSortedToAET(int YToMove) { struct EdgeState *AETEdge, **AETEdgePtr, *TempEdge; int CurrentX; /* The GET is Y sorted. Any edges that start at the desired Y coordinate will be first in the GET, so we'll move edges from the GET to AET until the first edge left in the GET is no longer at the desired Y coordinate. Also, the GET is X sorted within each Y coordinate, so each successive edge we add to the AET is guaranteed to belong later in the AET than the one just added */ AETEdgePtr = &AETPtr; while ((GETPtr != NULL) && (GETPtr->StartY == YToMove)) { CurrentX = GETPtr->X; /* Link the new edge into the AET so that the AET is still sorted by X coordinate */ for (;;) { AETEdge = *AETEdgePtr; if ((AETEdge == NULL) || (AETEdge->X >= CurrentX)) { TempEdge = GETPtr->NextEdge; *AETEdgePtr = GETPtr; /* link the edge into the AET */ GETPtr->NextEdge = AETEdge; AETEdgePtr = &GETPtr->NextEdge; GETPtr = TempEdge; /* unlink the edge from the GET */ break; } else { AETEdgePtr = &AETEdge->NextEdge; } } } } /* Fills the scan line described by the current AET at the specified Y coordinate in the specified color, using the odd/even fill rule */ static void ScanOutAET(int YToScan, int Color) { int LeftX; struct EdgeState *CurrentEdge; /* Scan through the AET, drawing line segments as each pair of edge crossings is encountered. The nearest pixel on or to the right of left edges is drawn, and the nearest pixel to the left of but not on right edges is drawn */ CurrentEdge = AETPtr; while (CurrentEdge != NULL) { LeftX = CurrentEdge->X; CurrentEdge = CurrentEdge->NextEdge; DrawHorizontalLineSeg(YToScan, LeftX, CurrentEdge->X-1, Color); CurrentEdge = CurrentEdge->NextEdge; } } [LISTING TWO] /* Draws all pixels in the horizontal line segment passed in, from (LeftX,Y) to (RightX,Y), in the specified color in mode 13h, the VGA's 320x200 256-color mode. Both LeftX and RightX are drawn. No drawing will take place if LeftX > RightX. */ #include #include "polygon.h" #define SCREEN_WIDTH 320 #define SCREEN_SEGMENT 0xA000 static void DrawPixel(int, int, int); void DrawHorizontalLineSeg(Y, LeftX, RightX, Color) { int X; /* Draw each pixel in the horizontal line segment, starting with the leftmost one */ for (X = LeftX; X <= RightX; X++) DrawPixel(X, Y, Color); } /* Draws the pixel at (X, Y) in color Color in VGA mode 13h */ static void DrawPixel(int X, int Y, int Color) { unsigned char far *ScreenPtr; #ifdef __TURBOC__ ScreenPtr = MK_FP(SCREEN_SEGMENT, Y * SCREEN_WIDTH + X); #else /* MSC 5.0 */ FP_SEG(ScreenPtr) = SCREEN_SEGMENT; FP_OFF(ScreenPtr) = Y * SCREEN_WIDTH + X; #endif *ScreenPtr = (unsigned char) Color; } [LISTING THREE] /* POLYGON.H: Header file for polygon-filling code */ #define CONVEX 0 #define NONCONVEX 1 #define COMPLEX 2 /* Describes a single point (used for a single vertex) */ struct Point { int X; /* X coordinate */ int Y; /* Y coordinate */ }; /* Describes a series of points (used to store a list of vertices that describe a polygon; each vertex connects to the two adjacent vertices; the last vertex is assumed to connect to the first) */ struct PointListHeader { int Length; /* # of points */ struct Point * PointPtr; /* pointer to list of points */ }; /* Describes the beginning and ending X coordinates of a single horizontal line (used only by fast polygon fill code) */ struct HLine { int XStart; /* X coordinate of leftmost pixel in line */ int XEnd; /* X coordinate of rightmost pixel in line */ }; /* Describes a Length-long series of horizontal lines, all assumed to be on contiguous scan lines starting at YStart and proceeding downward (used to describe a scan-converted polygon to the low-level hardware-dependent drawing code) (used only by fast polygon fill code) */ struct HLineList { int Length; /* # of horizontal lines */ int YStart; /* Y coordinate of topmost line */ struct HLine * HLinePtr; /* pointer to list of horz lines */ }; [LISTING FOUR] /* Sample program to exercise the polygon-filling routines */ #include #include #include "polygon.h" #define DRAW_POLYGON(PointList,Color,Shape,X,Y) \ Polygon.Length = sizeof(PointList)/sizeof(struct Point); \ Polygon.PointPtr = PointList; \ FillPolygon(&Polygon, Color, Shape, X, Y); void main(void); extern int FillPolygon(struct PointListHeader *, int, int, int, int); void main() { int i, j; struct PointListHeader Polygon; static struct Point Polygon1[] = {{0,0},{100,150},{320,0},{0,200},{220,50},{320,200}}; static struct Point Polygon2[] = {{0,0},{320,0},{320,200},{0,200},{0,0},{50,50}, {270,50},{270,150},{50,150},{50,50}}; static struct Point Polygon3[] = {{0,0},{10,0},{105,185},{260,30},{15,150},{5,150},{5,140}, {260,5},{300,5},{300,15},{110,200},{100,200},{0,10}}; static struct Point Polygon4[] = {{0,0},{30,-20},{30,0},{0,20},{-30,0},{-30,-20}}; static struct Point Triangle1[] = {{30,0},{15,20},{0,0}}; static struct Point Triangle2[] = {{30,20},{15,0},{0,20}}; static struct Point Triangle3[] = {{0,20},{20,10},{0,0}}; static struct Point Triangle4[] = {{20,20},{20,0},{0,10}}; union REGS regset; /* Set the display to VGA mode 13h, 320x200 256-color mode */ regset.x.ax = 0x0013; int86(0x10, ®set, ®set); /* Draw three complex polygons */ DRAW_POLYGON(Polygon1, 15, COMPLEX, 0, 0); getch(); /* wait for a keypress */ DRAW_POLYGON(Polygon2, 5, COMPLEX, 0, 0); getch(); /* wait for a keypress */ DRAW_POLYGON(Polygon3, 3, COMPLEX, 0, 0); getch(); /* wait for a keypress */ /* Draw some adjacent nonconvex polygons */ for (i=0; i<5; i++) { for (j=0; j<8; j++) { DRAW_POLYGON(Polygon4, 16+i*8+j, NONCONVEX, 40+(i*60), 30+(j*20)); } } getch(); /* wait for a keypress */ /* Draw adjacent triangles across the screen */ for (j=0; j<=80; j+=20) { for (i=0; i<290; i += 30) { DRAW_POLYGON(Triangle1, 2, CONVEX, i, j); DRAW_POLYGON(Triangle2, 4, CONVEX, i+15, j); } } for (j=100; j<=170; j+=20) { /* Do a row of pointing-right triangles */ for (i=0; i<290; i += 20) { DRAW_POLYGON(Triangle3, 40, CONVEX, i, j); } /* Do a row of pointing-left triangles halfway between one row of pointing-right triangles and the next, to fit between */ for (i=0; i<290; i += 20) { DRAW_POLYGON(Triangle4, 1, CONVEX, i, j+10); } } getch(); /* wait for a keypress */ /* Return to text mode and exit */ regset.x.ax = 0x0003; int86(0x10, ®set, ®set); } [LISTING FIVE] ; Draws all pixels in the horizontal line segment passed in, from ; (LeftX,Y) to (RightX,Y), in the specified color in mode 13h, the ; VGA's 320x200 256-color mode. No drawing will take place if ; LeftX > RightX. Tested with TASM 2.0 ; C near-callable as: ; void DrawHorizontalLineSeg(Y, LeftX, RightX, Color); SCREEN_WIDTH equ 320 SCREEN_SEGMENT equ 0a000h Parms struc dw 2 dup(?) ;return address & pushed BP Y dw ? ;Y coordinate of line segment to draw LeftX dw ? ;left endpoint of the line segment RightX dw ? ;right endpoint of the line segment Color dw ? ;color in which to draw the line segment Parms ends .model small .code public _DrawHorizontalLineSeg align 2 _DrawHorizontalLineSeg proc push bp ;preserve caller's stack frame mov bp,sp ;point to our stack frame push di ;preserve caller's register variable cld ;make string instructions inc pointers mov ax,SCREEN_SEGMENT mov es,ax ;point ES to display memory mov di,[bp+LeftX] mov cx,[bp+RightX] sub cx,di ;width of line jl DrawDone ;RightX < LeftX; no drawing to do inc cx ;include both endpoints mov ax,SCREEN_WIDTH mul [bp+Y] ;offset of scan line on which to draw add di,ax ;ES:DI points to start of line seg mov al,byte ptr [bp+Color] ;color in which to draw mov ah,al ;put color in AH for STOSW shr cx,1 ;# of words to fill rep stosw ;fill a word at a time adc cx,cx rep stosb ;draw the odd byte, if any DrawDone: pop di ;restore caller's register variable pop bp ;restore caller's stack frame ret _DrawHorizontalLineSeg endp end