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3DICA v2.21
- The Ultimate 3D Coding Tutorial (C) Ica /Hubris 1996,1997,1998
- Over 150k of pure sh...er, 3d coding power!
This version of 3DICA is dedicated to the memory of Tapio Hytonen who
was killed in a fierce train accident in Jyvaskyla, Finland, 6th March
1998.
Table of Contents
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* A C source treating the subject included
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0.0.1 DISCLAIMER
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0.0.2 LIMITED WARRANTY
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0.0.3 Seriously
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0.0.4 3dica careware -- what does that mean?
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0.1.1 Ica
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0.1.2 Chem
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0.1.3 Hubris Productions
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0.1.4 Thanks for help
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0.1.5 Greets
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0.1.6 Thanks for support
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0.2.1 Where can I get the newest version of
3dica?
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0.2.2 What has happened since the last version?
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0.2.3 Features to be added
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1.1.1 General
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1.1.2 Vector equation
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1.1.3 Vector length *
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1.1.4 Vector addition
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1.1.5 Dot product *
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1.1.6 Vector projection
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1.1.7 Cross product *
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1.1.8 Scalar triple product
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1.2.1 General
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1.2.2 Matrix operations
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1.2.2.1 Addition
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1.2.2.2 Multiplying by a scalar *
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1.2.2.3 Multiplication *
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1.2.2.3.1 Multiplying by a vector *
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1.2.2.4 Transponation
2.3.1 Rotating about an arbitrary vector
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2.4.1 Deriving the camera matrix from a vector
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2.4.2 B-Splines
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3.1.1 Fixed point *
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3.3.1 The idea of perspective correction *
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3.3.2 Fitting a texture onto an object *
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3.3.3 Bilinear filtering
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4.3.1 The main idea
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4.3.2 Required formulas
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4.3.3 Hints
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5.1.1 Z-Flat
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5.1.2 Lambert Flat *
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5.2.1 Z-Gouraud
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5.2.2 "Real" Gouraud *
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5.3.1 Phong Illumination *
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5.3.2 Environment mapping *
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5.3.3 "Real" Phong *
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5.4.1 Freely moving light sources
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5.4.2 Spotlights
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5.4.3 Light attenuation
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6.2.1 3D clipping
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7.3.1 What is it actually?
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7.3.2 Local K Mean
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7.3.2.1 An abstract approach
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7.3.2.2 A more technical approach
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7.3.3 Median Cut
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7.3.3.1 The definition
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7.3.3.2 The algorithm
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7.3.3.3 Implementation hints