Download the example here.
.data
ClassName db "SimpleWinClass",0
AppName db "Our First Window",0
MouseClick db 0
; 0=no click yet
.data?
hInstance HINSTANCE ?
CommandLine LPSTR ?
hitpoint POINT <>
.code
start:
invoke GetModuleHandle,
NULL
mov hInstance,eax
invoke GetCommandLine
invoke WinMain, hInstance,NULL,CommandLine,
SW_SHOWDEFAULT
invoke ExitProcess,eax
WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:SDWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
LOCAL hwnd:HWND
mov wc.cbSize,SIZEOF
WNDCLASSEX
mov wc.style,
CS_HREDRAW or CS_VREDRAW
mov wc.lpfnWndProc,
OFFSET WndProc
mov wc.cbClsExtra,NULL
mov wc.cbWndExtra,NULL
push hInstance
pop wc.hInstance
mov wc.hbrBackground,COLOR_WINDOW+1
mov wc.lpszMenuName,NULL
mov wc.lpszClassName,OFFSET
ClassName
invoke LoadIcon,NULL,IDI_APPLICATION
mov wc.hIcon,eax
mov wc.hIconSm,0
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor,eax
invoke RegisterClassEx,
addr wc
invoke CreateWindowEx,NULL,ADDR
ClassName,ADDR AppName,\
WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,\
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,\
hInst,NULL
mov hwnd,eax
invoke ShowWindow, hwnd,SW_SHOWNORMAL
invoke UpdateWindow, hwnd
.WHILE TRUE
invoke GetMessage, ADDR msg,NULL,0,0
.BREAK .IF (!eax)
invoke DispatchMessage, ADDR msg
.ENDW
mov
eax,msg.wParam
ret
WinMain endp
WndProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM,
lParam:LPARAM
LOCAL hdc:HDC
LOCAL ps:PAINTSTRUCT
mov eax,uMsg
.IF eax==WM_DESTROY
invoke PostQuitMessage,NULL
.ELSEIF eax==WM_LBUTTONDOWN
mov eax,lParam
shl eax,16
shr eax,16
mov hitpoint.x,eax
mov eax,lParam
shr eax,16
mov hitpoint.y,eax
mov MouseClick,TRUE
invoke InvalidateRect,hWnd,NULL,TRUE
.ELSEIF eax==WM_PAINT
invoke BeginPaint,hWnd, ADDR ps
mov hdc,eax
.IF MouseClick
invoke lstrlen,ADDR AppName
invoke TextOut,hdc,hitpoint.x,hitpoint.y,ADDR AppName,eax
.ENDIF
invoke EndPaint,hWnd, ADDR ps
.ELSE
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.ENDIF
xor eax,eax
ret
WndProc endp
end start
Time to analyze the program.
.ELSEIF eax==WM_LBUTTONDOWN
mov eax,lParam
and eax,0FFFFh
mov hitpoint.x,eax
mov eax,lParam
shr eax,16
mov hitpoint.y,eax
mov MouseClick,TRUE
invoke InvalidateRect,hWnd,NULL,TRUE
The window procedure waits for left mouse button click. When it receives WM_LBUTTONDOWN, lParam contains the coordinate of the mouse cursor in the client area. It saves the coordinate in a variable of type POINT which is defined as:
POINT STRUCT
x dd ?
y dd ?
POINT ENDS
and sets the flag, MouseClick, to TRUE, meaning that there's at least a left mouse button click in the client area.
mov eax,lParam
and eax,0FFFFh
mov hitpoint.x,eax
Since x-coordinate is the low word of lParam and the members of POINT structure are 32-bit in size, we have to zero out the high word of eax prior to storing it in hitpoint.x.
shr eax,16
mov hitpoint.y,eax
Because y-coordinate is the high word of lParam,
we must put it in the low word of eax prior to storing it in hitpoint.y.
We do this by shifting eax 16 bits to the right.
After storing the mouse position, we set the
flag, MouseClick, to TRUE in order to let the painting code in WM_PAINT
section know that there's at least a click in the client area so it can
draw the string at the mouse position. Next we call InvalidateRect
function to force the window to repaint its entire client area.
.IF MouseClick
invoke lstrlen,ADDR AppName
invoke TextOut,hdc,hitpoint.x,hitpoint.y,ADDR AppName,eax
.ENDIF
The painting code in WM_PAINT section must check
if MouseClick is true, since when the window was created, it received a
WM_PAINT message which at that time, no mouse click had occurred so it
should not draw the string in the client area. We initialize MouseClick
to FALSE and change its value to TRUE when an actual mouse click occurs.
If at least one mouse click has occurred, it
draws the string in the client area at the mouse position. Note that it
calls lstrlen to get the length of the string to display and sends the
length as the last parameter of TextOut function.